Message on the wire

Isochronism

# Overview

Rune wakes up in a surreal landscape, only to be asked to solve riddles for unknown reasons. Accompanied by their friend Shara they shall see just how deep the rabbit hole goes.

Isochronism is a puzzle game where you have to figure out codes in order to progress.

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As always, the LD entry page can be found here

# Design

Iso was our first work with Sophie at the helm writing. This freed me to go a bit more ham with the code than usual, though much of it ended up just being “Make 3d actually work”.

The puzzle system is fairly simple, you click things and get narration. Talk to Shara, figure out the puzzle, enter the code. There are several rooms to go through, and a simple lives system to discourage randomly entering numbers.

# Tech

Once again, the Heaps + 3d curse is in full force. We had a few models that just didn’t import right for some insane reason. There also wasn’t any kind of standard scene format at the time (This predates HIDE being in any kind of usable state, might not have even been public yet?) so the whole thing is exported as individual models with a shared global offset; then the models are added to a JSON file. It’s… really bad. To this day Kiri ribs me on this, but hey, it worked!

Since the game uses a fixed viewpoint, we cheated even more and didn’t even have lighting. The whole game is fullbright and the models are just baked with a very simple lighting look in blender. I belive this was all done by hand, because Kiri is insane.

Even the god rays on the window are just part of the model…

# Play

The latest version can be found here